This fall, the University of Utah is set to become the first school from a Power 5 conference to offer a varsity team in competitive esports, a growing industry that some believe has a bright future and a place among traditional college athletics.
“If we can get buy-in from Ute nation, and other schools can get buy-in from their fan bases, I think the ceiling for this is limitless,” said AJ Dimick, director of the U.’s new esports program. “This could become a very mainstream collegiate experience.”
Utah officials began looking at ways to transition their popular club team, Crimson Gaming, into a varsity program about a year ago, when Pac-12 leaders started to dip their toes into the world of competitive video gaming. The conference’s efforts soon fizzled out, but Utah’s esports enthusiasts pushed ahead.
“Some of them don’t quite get it yet, which is OK,” Robert Kessler, director of the U.’s Entertainment Arts and Engineering program, said. “Others don’t want to dilute regular sports with esports. They don’t see that these things are closely related.”
So the gamin’ Utes will hold tryouts in the fall. There will be no 40-yard dashes or bench presses. Instead, there will be minions to slay and gold to collect. Then there will be scholarships — somewhere between $500 and $1,000 to start, with officials hoping future sponsorships will allow them to grow — for 35 players, managers and coaches who excel in one or more of four popular games: “League of Legends”, “Hearthstone”, “Overwatch” and a yet-to-be-announced title.
The school is not the first to offer a varsity esports team, but it is the first in a major college athletic conference to do so. Officials hope they can provide a model for other schools to follow, while creating a product that might one day fall under the athletic department’s umbrella.
The school’s highly ranked Entertainment Arts and Engineering program, where students design and create their own video games, is a good incubator for such a new program. Eventually, however, officials see this as an athletics program. Otherwise, they will have to duplicate many of the mechanisms — compliance, ticket sales, merchandising — to address problems an athletics department already handles.
“We talk to them all the time,” Dimick said. “I’m able to pick up the phone and ask them about sponsorships, or how we would put jerseys in the bookstore.”
Kessler understands the mingling of video games and traditional college sports might be off putting for some.
“But if you think about traditional athletics and sports, it’s the same damn thing,” he said. “It’s competition. It’s training. There’s intellectuals aspects. There’s teamwork. It is a sport.”
Dimick agrees. Esports provide spectacle and tribalism, he says, not unlike the traditional sports he loves. He played at Utah State briefly. He produces sports radio in town. On his office wall is a framed poster of the 1990-91 Runnin’ Utes — “my favorite team” — and a newspaper sports cover of Utah’s 1993 win over BYU, a turning point in the schools’ football rivarly.
“Everything that informs you about mainstream sports should inform you about esports,” he said. “It does belong in athletics. Straight up.”
The world’s top esports players and teams can make millions annually and develop rabid fan followings. Last year’s League of Legends championships attracted more than 43 million unique viewers, topping out at 14.7 million concurrent viewers during its peak. This year’s NBA finals, by comparison, are averaging 19.3 million total live viewers on ABC and streaming platforms combined.
And the big players in traditional sports are taking notice.
In 2018, 17 NBA franchises, including the Utah Jazz, will participate in an esports league centered on the NBA 2K gaming franchise.